rp_downtown_v3

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Postby WW2dude » Mon Apr 04, 2005 4:05 pm

Changes:

Higher view distance
Some texture issues i missed
Brush-based jail bars, except doors



Sorry for the wait!

-DOWNLOAD-
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Postby grim23 » Mon Apr 04, 2005 4:30 pm

sweet
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Postby woobla » Mon Apr 04, 2005 4:38 pm

Cool Im gonna boot it up on dm see what it is like. I hope some one will be hosting it. (darn router)
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Postby Soulfire » Mon Apr 04, 2005 5:47 pm

kool i luved v2
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Postby D@taDyne » Mon Apr 04, 2005 5:51 pm

it pwnds :hah:
to bad i cant host it today : :( :
crapy provider :mellow:
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Postby Deeken » Mon Apr 04, 2005 5:56 pm

This doesn't have the physics glitch, does it? If it doesn't, this map is awesome. If it does, its still pretty 1337.
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Postby green2k3 » Mon Apr 04, 2005 6:06 pm

you rock i love your map Keep up the good work cant wait tell v4 :yahoo:
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Postby WW2dude » Wed Apr 06, 2005 10:00 pm

I don't know how or why the physics thing happened in the other versions. I tried recreating the events described and nothing happen, therefore i have no way of testing it.


I am out of ideas for the map. You want newer versions? Post bugs or suggestions. : ;) :
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Postby woobla » Wed Apr 06, 2005 10:50 pm

Keep in mind that this is constructive critisisim.

This idea should be applied to any roleplay map with a prison.

There should allways be a central lockable "security room" that contains all the controls of the prison. The flaw in your's is that the cell locks are not in the security room and there is another unlockable entrance. The issue is that lets say "you are a combine waching from the security room and a random rebel walks in the door and unlocks the cells, frees everyone and you cant do anything about it.(You would have to unlock the door open it the attempt to kill the escapese who by then may have allready escaped.) "

Cargozer, for example, put his cell locks in the "security room" but you cannot lock it. Slightly better but with an enterable airshaft rebels can get in and unlock the cells(Not without breaking combine defences...)

Allso make some buildings that are lockable for the rebels.(You don't allways want those combines busting in all willynilly like.)

Otherwise your map is great! Really inovative and fun.: :) :
I love this map but its a shame that people don't host it more.: :( :

P.S. (what are the little doors in the hotel for?)
:huh:
and why does the map fook up in garry's mod?
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Postby UberSoldat » Thu Apr 07, 2005 3:26 am

Wow, your mirrors are slow, see if you can get a link on filefrontier, the guy will probably upload it.
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