Project: Brest Fortress

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Postby eXiled » Sat Dec 18, 2004 10:33 pm

First Open Alpha to show the map layout

Note: Water Isn't working Because I didn't Compile with Vis and Rad. Nothing is gauranteed as final or finished... basically a portion of the cubemap and the street layout.

<a href=\'http://www.criticaltarget.com/brest.rar\' target=\'_blank\'>http://www.criticaltarget.com/brest.rar</a></span>[/b]
Update 12/2
Building Lists as following
  • Train Yard
  • City Hall
  • Police Station
  • Garage
  • Junk Yard
  • Housing/Aparments
  • Military Out Post
  • Armory
  • Ware House
  • Hospital
  • Food Store
  • Run Down Electronic Store
  • Park
  • Abondoned Housing - Could be Infested
  • Supply Center - Clothing and Etc
  • Military Ouposts Alogn the Perimeter
More To Come
<span style=\'color:red\'>12/1

It was 2002... the xen infection was overwhelming the Russian country side. They were adapting to the harsh cold and the military was weakening as a last resort an evacuation was held country-wide to the city of Brest, the same city that was a strong hold against the German advance about 60 years ago. As the trains rolled in the city was split into four sectors while defenses were re-enforced. The four sections consisted of Housing, Industrial, Military, and Farming each had a civil military force and was surrounded by fences and sentries.

*Note: Based off of what is known after the Xen invasion. Not official part of the story.

The train was packed... I could hardly move as I leaned against the window watching the fence posts and ocasional corpses pass. Silence fell over the cart as a large fence came into view. Behind it a massive building towered over the earth. The train came to a stop and a familiar voice rang over the speak sy

stem. The doors opened and we pushed out of the packed train car. We walked towards the processing stations where we would be examined and then given indentifaction cards and housing tickets... some receiving job tickets and other being recruited into the military force. I was assigned to work in a junkyard... to sort out scarp for weapons and etcetera. I was housed in the industrial district... room D-19...
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Postby brooksie » Sun Dec 19, 2004 6:23 am

Post a new .bsp?
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Postby bluespacetiger » Sun Dec 19, 2004 8:12 am

does the magnet on the crane work? (me hopes so)
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Postby ScarFace » Sun Dec 19, 2004 5:20 pm

We want to test the new map, so can we play it? I wanna test the crane and etc.
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Postby brooksie » Mon Dec 20, 2004 4:43 am

Originally posted by brooksie12@Dec 19 2004, 10:23 AM
Post a new .bsp?

...........
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Postby RiCkLer » Mon Dec 20, 2004 10:27 am

Compile rad without vis, it should only take a few/several minutes.
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Postby ScarFace » Mon Dec 20, 2004 3:05 pm

Alpha 2 BSP Linkage is still broken. >_<
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Postby Jazz_man » Mon Dec 20, 2004 6:41 pm

Originally posted by bluspacetiger@Dec 19 2004, 04:12 AM
does the magnet on the crane work? (me hopes so)

It dosn't right now.. im trying to contact eXiled so i can try to help him with his problem,
i know some people who are really good with Hammer (And Chizle :P) but with all the crashing going on.. the pms i send him get deleted (Gayness)
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Postby eXiled » Mon Dec 20, 2004 7:42 pm

Originally posted by Rickler@Dec 20 2004, 06:27 AM
Compile rad without vis, it should only take a few/several minutes.

Hour 1... at 60%
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Postby eXiled » Mon Dec 20, 2004 8:28 pm

Ok its done and the bsp is 55megs big....

And after testing it... it looks fuckign awesome...
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