rp_downtown_v3

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Expand view Topic review: rp_downtown_v3

Post by pinhedd » Sun Feb 08, 2009 11:10 pm

CosMic92 wrote:when i go to the download link i get to a site that has no meaning .. cant download anything..


nice 4 year necro assfag

Post by CosMic92 » Sun Feb 08, 2009 1:20 pm

when i go to the download link i get to a site that has no meaning .. cant download anything..

Post by WW2dude » Sun Apr 10, 2005 7:04 pm

I thought about that, but it would mean the combine would have to go into the control room just to lock and unlock the doors.

Post by Robot Chicken » Sun Apr 10, 2005 6:13 pm

I love this map but yah, I think the security locks should be inside the security room, so a combine can at least stay in there and keep an eye on things.

Post by Alec » Thu Apr 07, 2005 1:40 pm

nice map good job

Post by fwisp » Thu Apr 07, 2005 5:12 am

Originally posted by WW2dude@Apr 6 2005, 02:00 PM
I am out of ideas for the map. You want newer versions? Post bugs or suggestions. : ;) :

My only suggestion would be to make it..well, bigger. Add another apartment block, and perhaps a small hospital.

Post by UberSoldat » Thu Apr 07, 2005 3:26 am

Wow, your mirrors are slow, see if you can get a link on filefrontier, the guy will probably upload it.

Post by woobla » Wed Apr 06, 2005 10:50 pm

Keep in mind that this is constructive critisisim.

This idea should be applied to any roleplay map with a prison.

There should allways be a central lockable "security room" that contains all the controls of the prison. The flaw in your's is that the cell locks are not in the security room and there is another unlockable entrance. The issue is that lets say "you are a combine waching from the security room and a random rebel walks in the door and unlocks the cells, frees everyone and you cant do anything about it.(You would have to unlock the door open it the attempt to kill the escapese who by then may have allready escaped.) "

Cargozer, for example, put his cell locks in the "security room" but you cannot lock it. Slightly better but with an enterable airshaft rebels can get in and unlock the cells(Not without breaking combine defences...)

Allso make some buildings that are lockable for the rebels.(You don't allways want those combines busting in all willynilly like.)

Otherwise your map is great! Really inovative and fun.: :) :
I love this map but its a shame that people don't host it more.: :( :

P.S. (what are the little doors in the hotel for?)
:huh:
and why does the map fook up in garry's mod?

Post by WW2dude » Wed Apr 06, 2005 10:00 pm

I don't know how or why the physics thing happened in the other versions. I tried recreating the events described and nothing happen, therefore i have no way of testing it.


I am out of ideas for the map. You want newer versions? Post bugs or suggestions. : ;) :

Post by green2k3 » Mon Apr 04, 2005 6:06 pm

you rock i love your map Keep up the good work cant wait tell v4 :yahoo:

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